package net.minecraft.block;

import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.item.Item;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityMobSpawner;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.world.World;

public class BlockMobSpawner extends BlockContainer {
	protected BlockMobSpawner() {
		super(Material.rock);
	}

	/**
	 * Returns a new instance of a block's tile entity class. Called on placing the
	 * block.
	 */
	public TileEntity createNewTileEntity(World worldIn, int meta) {
		return new TileEntityMobSpawner();
	}

	/**
	 * Get the Item that this Block should drop when harvested.
	 */
	public Item getItemDropped(IBlockState state, Random rand, int fortune) {
		return null;
	}

	/**
	 * Returns the quantity of items to drop on block destruction.
	 */
	public int quantityDropped(Random random) {
		return 0;
	}

	/**
	 * Spawns this Block's drops into the World as EntityItems.
	 */
	public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune) {
		super.dropBlockAsItemWithChance(worldIn, pos, state, chance, fortune);
		int i = 15 + worldIn.rand.nextInt(15) + worldIn.rand.nextInt(15);
		this.dropXpOnBlockBreak(worldIn, pos, i);
	}

	/**
	 * Used to determine ambient occlusion and culling when rebuilding chunks for
	 * render
	 */
	public boolean isOpaqueCube() {
		return false;
	}

	/**
	 * The type of render function called. 3 for standard block models, 2 for
	 * TESR's, 1 for liquids, -1 is no render
	 */
	public int getRenderType() {
		return 3;
	}

	public EnumWorldBlockLayer getBlockLayer() {
		return EnumWorldBlockLayer.CUTOUT;
	}

	public Item getItem(World worldIn, BlockPos pos) {
		return null;
	}
}
